Tools¶
Link freshness
If a link is broken, please open an issue.
Game Engines¶
Unity¶
Cost: Free for personal/educational use
Link: unity.com
The engine SIGGD projects use. C# scripting, a massive asset store, and an enormous community.
Programming¶
Visual Studio Code¶
Cost: Free
Link: code.visualstudio.com
Recommended code editor for most SIGGD work. Excellent extensions for C#, and Markdown. Integrates with Git natively.
JetBrains Rider¶
Cost: Free for students (JetBrains Student License)
Link: jetbrains.com/rider
Full-featured C# IDE. Significantly better Unity integration than VS Code. Apply for a free student license with your Purdue email.
Art & Design¶
Blender¶
Cost: Free and open source
Link: blender.org
The gold standard in open-source 3D. Modeling, rigging, animation, rendering, and a game-ready export pipeline. Has a steep learning curve — start with beginner tutorials.
Audio¶
Audacity¶
Cost: Free and open source
Link: audacityteam.org
Simple audio recording and editing. Good for recording and trimming SFX. Not a full DAW, but excellent for basic needs.
FMOD Studio¶
Cost: Free for indie (revenue limits apply)
Link: fmod.com
Professional audio middleware widely used in the games industry. Integrates directly with Unity and Unreal. Powerful adaptive audio tools.
Version Control¶
Git + GitHub Desktop¶
Cost: Free
Link: desktop.github.com
Git is essential for any collaborative game project. GitHub Desktop provides a user-friendly GUI for those not comfortable with the command line.
Documentation¶
MkDocs + Material¶
Cost: Free and open source
Link: squidfunk.github.io/mkdocs-material
What this very site is built with. Markdown-based, deploys to GitHub Pages. See the Contributing Guide to add pages here.
Missing a tool?
Use the Resource Template to add it via pull request.