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Game Engines

Unity

Cost: Free for personal/educational use
Link: unity.com

The engine SIGGD projects use. C# scripting, a massive asset store, and an enormous community.


Programming

Visual Studio Code

Cost: Free
Link: code.visualstudio.com

Recommended code editor for most SIGGD work. Excellent extensions for C#, and Markdown. Integrates with Git natively.


JetBrains Rider

Cost: Free for students (JetBrains Student License)
Link: jetbrains.com/rider

Full-featured C# IDE. Significantly better Unity integration than VS Code. Apply for a free student license with your Purdue email.


Art & Design

Blender

Cost: Free and open source
Link: blender.org

The gold standard in open-source 3D. Modeling, rigging, animation, rendering, and a game-ready export pipeline. Has a steep learning curve — start with beginner tutorials.


Audio

Audacity

Cost: Free and open source
Link: audacityteam.org

Simple audio recording and editing. Good for recording and trimming SFX. Not a full DAW, but excellent for basic needs.


FMOD Studio

Cost: Free for indie (revenue limits apply)
Link: fmod.com

Professional audio middleware widely used in the games industry. Integrates directly with Unity and Unreal. Powerful adaptive audio tools.


Version Control

Git + GitHub Desktop

Cost: Free
Link: desktop.github.com

Git is essential for any collaborative game project. GitHub Desktop provides a user-friendly GUI for those not comfortable with the command line.


Documentation

MkDocs + Material

Cost: Free and open source
Link: squidfunk.github.io/mkdocs-material

What this very site is built with. Markdown-based, deploys to GitHub Pages. See the Contributing Guide to add pages here.


Missing a tool?

Use the Resource Template to add it via pull request.