Codebase Overview¶
This section is the programmer reference guide for [Your Project Name]. New contributors can read this before touching source code to understand how the project is structured and where to find things.
Repository Structure¶
Replace this with the actual folder structure using a code block:
Assets/
├── Scripts/
│ ├── Player/
│ │ ├── PlayerController.cs
│ │ └── PlayerHealth.cs
│ ├── Systems/
│ │ └── GameManager.cs
│ └── UI/
│ └── HUDController.cs
├── Prefabs/
├── Scenes/
│ └── MainScene.unity
└── Art/
├── Sprites/
└── Animations/
Architecture Overview¶
Describe the high-level design approach:
- Entry point: Which script/scene starts the game?
- Patterns used: ECS, singleton GameManager, observer pattern, etc.
- Key design decisions: Why was the architecture structured this way?
Add a Mermaid diagram to show the relationships between major systems:
graph TD
GM[GameManager] --> PC[PlayerController]
GM --> ES[EnemySpawner]
PC --> PH[PlayerHealth]
PH --> UI[HUDController]
Key Systems¶
| System | Script | Description |
|---|---|---|
| System Name | SystemScript.cs |
Brief description |
| Another System | AnotherScript.cs |
Brief description |
Dependencies¶
List any external packages or plugins the project depends on:
| Package | Version | Purpose |
|---|---|---|
| Unity Input System | 1.7.0 | New input handling |
| TextMeshPro | 3.0.6 | UI text rendering |
Local Setup¶
See the Setup Guide for step-by-step instructions to get the project running locally.
Quick start:
- Open in Unity Hub with [Engine Version].
- Open
Assets/Scenes/MainScene.unity. - Press Play.