Sight-Vines (2021-2022)Use stealth mechanics and items to fight enemies in this boss-fighting game.
A top-down stealth boss-fighting game. Sneak through hidden paths, find equipment, and plan your attacks carefully!
Plunder The Sea (2020-2021)Procedurally generated dungeon crawler + fishing game + rhythm game. Fish to fight, and fight to fish!
Plunder the Sea was the Fall 2020-Spring 2021 game! With the pandemic going on during this year, we developed the game almost entirely remotely, but we ended up creating an exciting game with lots of surprise.
You... (Click here to read more)
Monumental (2019-2020)Monumental is a top-down MOBA, where you compete with the other team for resources to create buffs and monuments to win.
Monumental was the Fall 2019-Spring 2020 game! It was a rough year, as development was cut short during Spring of 2020 due to the pandemic, but we hope you enjoy what we made!
You’ll need to work with your team an... (Click here to read more)
Drone Ranger (2018-2019)Drone Ranger is a sidescrolling third-person shooter, combining the best of sci-fi and the wild-west.
The Drone Ranger was the Fall 2018-Spring 2019 game! It was challenging for us this year, as we were mostly new members of SIGGD, but we made a fun game that we’re all proud of.
The goal is to fight your way past ... (Click here to read more)
Project W (2017-2018)Project W is SIGGD's first 3D multiplayer third-person shooting game, featuring wizards, magic, skills, and ludicrous fun!
Project W was the Fall 2017-Spring 2018 game! It was our first challenge implementing a multiplayer and server hosting mechanic, as well as experimenting with various visual effects.
Players can choose their prefe... (Click here to read more)
Lumina (2017-2017)Lumina is SIGGD's first 3D Game, filled with exploring dungeons and surviving in the world!
Lumina was the Spring-Fall 2017 game! It was our first challenge with a fully 3D first-person game, using procedurally generated dungeons and incorporating a lot of 3D assets.
The goal is to clear out as many dung... (Click here to read more)
Grappling Hook Fighters (2016-2016)Grappling Hook Fighters is a local multiplayer platformer game filled with action and quick thinking.
Grappling hook fighters was a game inflenced by games like Duck Game and Super Smash Bros. Including multiple various gameplay elements with a fast paced mechanic that keeps you on your toes, you can face off up to 4 othe... (Click here to read more)
Space Salvage (2015-2015)Space Salvage is SIGGD's 2015 project involving survival, skill, and luck.
Space Salvage is an open world, procedurally generated 2D landscape that you, the drifter, must scavenge. You and your equipment only start with so much, and it is up to you to continue exploring the landscape, bringing p... (Click here to read more)
Killer Platform (2014-2015)Killer Platform is a small puzzle game where instead of being the player, you are the platform!
Killer Platform was a project during the first semester of 2014. It was our first attempt with the Unreal engine, which used an experimental 2D method. We did downsize during the development during the game, limiting our ... (Click here to read more)
20,000 Leagues Over the Sea (2013-2014)Drawing from a wonderful mix between the earlier classics of Missile Defense and Asteroids, 20,000 Leagues Over the Sea revolves around using orbital mechanics to defend a planet from invading aliens.
20,000 Leagues Over the Sea is SIGGD and GDU’s project for the Fall 2013 and Spring 2014 semester. Drawing from a wonderful mix between the earlier classics of Missile Defense and Asteroids, 20,000 Leagues Over the Sea re... (Click here to read more)
Blob Game (2013-2013)Blob game is a unique puzzle platformer that utilizes unqiue 'blob' physics. It also features local multiplayer and excellent controller support.
Blob game is a unique puzzle platformer that utilizes unqiue ‘blob’ physics. It also features local multiplayer and excellent controller support.
Animal Armies (2013-2013)A turn based strategy game with packs of animals fighting for survival on a battlefield of randomly generated terrain.
Our project for the Spring 2013 semester. Turn based strategy game involving packs of animals fighting for survival on a battlefield of randomly generated terrain. Built on our Mirror Engine, Animal Armies shows that the ... (Click here to read more)
Within the Darkness (2011-2012)The sum of all our work from the 2011-2012 school year. Within the Darkness is a 2D technical demo showcasing our engine's features.
Within the Darkness was created to showcase all of our work for the 2011-2012 school year. WTD brings our work in the Mirror Engine and the Oceanland Level Editor to life together with our game programming team. From our ... (Click here to read more)