Purdue SIGGD


Purdue ACM's Special Interest Group on Game Development

About Us

Founded in Fall 2011, Purdue ACM's Special Interest Group on Game Development is a multi-disciplinary group of Purdue University students that creates a new game each school year. As part of the Association for Computing Machinery Purdue chapter, we are the first SIGGD of ACM National. Our goal is to develop creative and interesting games. In addition, we host a game jam (game development hackathon) each semester were groups come together either online or in-person to create a video game prototype in 48 hours.


We primarily communicate through our Discord Server, so if you are interested in joining the club be sure to join!

Games

(See list of all games)

Sight-Vines (2021-2022)

Use stealth mechanics and items to fight enemies in this boss-fighting game.

A top-down stealth boss-fighting game. Sneak through hidden paths, find equipment, and plan your attacks carefully!

Plunder The Sea (2020-2021)

Procedurally generated dungeon crawler + fishing game + rhythm game. Fish to fight, and fight to fish!

Plunder the Sea was the Fall 2020-Spring 2021 game! With the pandemic going on during this year, we developed the game almost entirely remotely, but we ended up creating an exciting game with lots of surprise.

You... (Click here to read more)

Officers

(Learn about officer responsibilities here)

Sam Schafer - President and Audio Lead

2020 - Present

Sam is an Senior at Purdue University majoring in Plant Genetics, Breeding and Biotechnology from Cicero, IN. He originally joined the club in Freshmen year and has since contributed to the art and music of the SIGGD projects, previously serving as the art lead. Besides doing art and music for the projects, he also has a cotton research experiment and works in Diane Wang’s lab.

Andy Sharpe - Vice President

2020 - Present

Andy is a junior studying Computer Science with concentrations in Software Engineering and Graphics from Vienna, VA. This is his third year in SIGGD and his third year as Vice President. He has published the games Heavy Recoil and HYPERJUSTICE on Steam, and spends his free time 3D modeling in Blender and gaming.

Andrew Choi - Design Lead and Programming Lead

2021 - Present

Andrew is a junior Computer Science major from northern Illinois. He has developed video games since Junior High and has contributed to SIGGD for over 2 years. As the Design and Programming Lead, Andrew helps team members decide on the mechanics of the gameplay and how its coded. He can also give art tips and aid the visual design of the game.

Nicole Tomaszewski - Art Lead

2022 - Present

Nicole is a senior in Computer Science, minoring in both Theater and Philosophy, from Cicero, IN. This is her third year in SIGGD and her first year as Art Lead. She just finished an internship at Publicis Sapient in Chicago, and enjoys listening to music in her free time.

Game Jams

(See list of all game jams)

SIGGD Game Jam 2022

SIGGD’s self-organaized game jam is back! Make a game in a group or solo within a 48 hour period from September 23rd 2022 at 7pm to 7pm on the 25th. This jam ended up being our largest ever, with 10 games made and 25 participents.

Global Game Jam 2022

This year SIGGD will be hosting a chapter in the 2022 Global Game Jam! Due to reduced Covid restrictions we will also have space to meet in person.