Spring 2017 - Fall 2017
Lumina is SIGGD's first 3D Game, filled with exploring dungeons and surviving in the world!
Grappling Hook Fighters
Spring 2016 - Fall 2016
Grappling Hook Fighters is a local multiplayer platformer game filled with action and quick thinking.
Spring 2015 - Fall 2015
Space Salvage is the 2015 project involving survival, skill, and luck.
Fall 2014 - Spring 2015
Killer Platform is a small puzzle game where instead of being the player, you are the platform!
20,000 Leagues Over the Sea
Fall 2013 - Spring 2014
Our project for the Fall 2013 and Spring 2014 semesters. Drawing from a wonderful mix between the earlier classics of Missile Defense and Asteroids, 20,000 Leagues Over the Sea revolves around using orbital mechanics to defend a planet from invading aliens.
Spring 2013 - Fall 2013
Blob game is a unique puzzle platformer that utilizes unqiue 'blob' physics. It also features local multiplayer and excellent controller support.
Our project for the Spring 2013 semester. Turn based strategy game involving packs of animals fighting for survival on a battlefield of randomly generated terrain. Built on our Mirror Engine, Animal Armies shows that the engine can be adapted from a game of adventure to a game of turn based strategy.
Within the Darkness
Fall 2011 - Spring 2012
The sum of all our work from the 2011-2012 school year. Within the Darkness is a 2D technical demo showcasing our engine's features.